最終更新日:2022/12/24
While “dying” in a video game is not much of a consequence itself, most game types in FPS involve respawning, allowing players repeatedly to throw themselves back into the battle. Even a highly skilled player with thousands of hours in online multiplayer matches will have a kill-to-death ratio hovering around 2.00 and will have witnessed several thousand deaths of his avatar.
編集履歴(0)
元となった例文
While
“dying”
in
a
video
game
is
not
much
of
a
consequence
itself,
most
game
types
in
FPS
involve
respawning,
allowing
players
repeatedly
to
throw
themselves
back
into
the
battle.
Even
a
highly
skilled
player
with
thousands
of
hours
in
online
multiplayer
matches
will
have
a
kill-to-death
ratio
hovering
around
2.00
and
will
have
witnessed
several
thousand
deaths
of
his
avatar.